![]() They can be acquired by grabbing them in mid-air or picked up if they are slowed by falling through liquid that slowed them enough to prevent them shattering. Potions at 200% only come from an Alchemist or Fire Hiisi who throw potions at the player as their primary mode of attack.The Hiisi Base sometimes contains one or more rooms resembling a bar, with mainly Whiskey potions, but sometimes one or two other potions.The Mines will sometimes spawn with a room containing a lava pit and multiple shelves of potions, which is often populated by an Alkemisti, Stendari, or Ukko.From item pedestals or chests in most biomes.Drinking it at lower than 10% will reduce the effects accordingly. Drinking a potion has various different effects and fills your stomach based on the potion and will consume 10% if available.10% of each material in the potion is always drunk when consumed in this way, so a potion containing water and blood drunk this way will have 10% each of the water and blood removed. Right-clicking on the potion within the inventory toolbar will drink it.Flasks can still sometimes break within the indicated safe-zone. A red “ X” will appear at the end of the “throwing-arc” to indicate the flask will definitely break. If dropped gently enough close to the ground or thrown into a body of liquid, the potion can travel slowly enough to avoid being broken when it touches the ground again. The further the mouse cursor is from the player, the greater the force of the throw. Throwing or dropping a potion turns it into a grenade-like projectile, which will usually cause it to shatter.Dropped potions might still roll down slopes and break. A potion can be easily and safely dropped by opening the inventory, dragging the desired potion very near to the player, and releasing it.Potions can be thrown with right-click (by default).If a potion has more than one material in it, for example Acid and water, half of the spray will be acid and half water. It will make the sound of releasing pressure at a pitch relative to how full the potion is, with the lowest pitch at 1%. Spraying a potion that is at 200% capacity will shoot out much further and faster, decreasing at 100%, 90% and 80%. Spraying empties the potion's contents towards the cursor, eventually producing an Empty Potion.Potions can be sprayed with left-click (by default).This makes it slightly easier to collect liquids like Teleportatium. It is possible to fill a potion bottle whilst standing below a liquid, if the barrier is thin enough, by holding the bottle 'upwards' and getting as close to the liquid as possible.When collecting liquid from shallow pools, aiming the cursor directly downwards gives the best opportunity to collect the liquid, short of tossing the potion bottle gently into the pool. A potion will fill when (if possible) any liquids and the neck of the potion make contact with each other.The aiming-reticle will also display a "throwing-arc" in front of the player indicating where the potion will end up if thrown. Holding a potion will display a capacity bar where the mana would normally be, indicating how much is left in the potion.This has turned out to be nothing more than just the wrong seed being used, therefore there are currently no confirmed inaccuracies with this algorithm that are not results of incorrect usage. NOTE: There was a reported inaccuracy with Ster's playthrough. Please report any inaccuracies to and they will be fixed ASAP. NOTE: There is still a very small chance that the rewritten algorithm isn't 100% correct. It uses the exact same algorithm that the game uses to generate the lists of ingredients necessary.Īctual algorithm mostly by some help by me. This site was made using reverse engineered knowledge. There are currently only two materials in the game that are hardcoded to be random (based on the world seed) - Lively Connoction and Alchemic Precursor. As this is very fresh, it might be inaccurate. I'm not sure whether this means the probability of these elements turning in to the target or the probability of them just disappearing without doing anything, but I thought it might be useful to include this in the site. () EXPERIMENT: I discovered that one of two random numbers that I previously didn't know the purpose of are used in the 'probability' field of a reaction.
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